The Husher
It hunts by sound and by sight. It opens doors. It gets faster every day. When the house goes quiet, it is close.
Survival Horror · Android · In Development
You wake in a stranger's bed, in a house built over an abandoned mine. Something called the Husher lives there with you. There are no arrows and no objectives — only what you can find in the dark, and three days to get out.
Only the patient get out. Everyone else wakes up in that bed again.
It hunts by sound and by sight. It opens doors. It gets faster every day. When the house goes quiet, it is close.
Under a bed is the only place it will not look — as long as it did not see you go in.
Every death costs a day. The house changes, and every lock has a new answer. Die on the third day and it keeps you.
A dead fuse box, a stopped clock, a chained case, a cave-in. The answers are on scraps of paper and scratched into walls.
Three minutes a cell. Light shows you the way — and shows you to everything else.
Half of what the house hides is down in the tunnels, where something else feels every footstep.